Obby: +1 Jump per Click

| Genre | Arcade |
| Platform | Browser, mobile and desktop |
| Developer | Lissnikov Games |
| Released | 2025 |
| Players | Single player |
| Price | Free to play |
| Rating | 4.2/5 from 34,785 ratings |
| Updated | July 2026 |
Obby: +1 Jump per Click folds two genres into one loop. It is an Obby parkour game, the kind where you hop between platforms and dodge traps high above the ground, and it is also a clicker, where every tap feeds back into your jump stat. The name is almost a joke: one click does add jump power, but the game needs far more than a single click to get anywhere.
You click to earn, click to unlock content, and click to push your jump power high enough to clear the obstacle course in front of you. The reward for finishing a course is more jump power per click, which sends you straight back to the clicking. It is a tidy cycle, and it runs free in the browser on African Safari Games with nothing to install.
- Arcade clicker crossed with 3D Obby parkour, single player, free in the browser
- Click to build jump power, then use that power to clear obstacle courses in the sky
- Hatch pets that boost your click rate and add a per-click jump bonus
- Reset your stats with rebirth to multiply how fast your abilities grow back
What is Obby: +1 Jump per Click?
It is a 3D jumping and obstacle game built on a clicker core. Each click adds a sliver of jump power to your character. The more you click, the higher you can leap. Higher leaps let you reach the tops of walls and the upper platforms of the course, where reward cups and new areas wait.
The real object is momentum. You are not just clearing one course, you are grinding clicks so the next course is easier, then spending eggs and pets to make each click worth more. Lissnikov Games released it in 2025, and the loop is built to keep ticking, especially once you switch on auto-click and let your pets gather jumps while you step away.
Quick start
You load in on the starting platform of the first course with a jump stat near zero and a click prompt waiting in front of you. Tap or click that prompt to start feeding jump power into your character. Stack roughly 400 clicks and the opening reward unlocks, then move into the sky section and claim the first reward cup, which converts that effort into a higher jump power per click. Spend the payout on your first common egg, hatch it into a pet, and switch auto-click on. From there you bounce between grinding clicks and pushing the course. The opening sets up the exact loop you will run for the rest of the game.
Your objective and how you win
There is no boss and no ending screen. The win condition is forward motion: clear the course in front of you, bank the reward cup at the top, spend the payout on eggs and pets, then push into the next location where the walls are taller and the eggs are rarer. Each cleared cup raises your jump power per click, so finishing one section makes the next one easier. The deeper aim is to keep that curve rising faster than the courses harden, and rebirth is the tool that stops the curve from going flat.
How to play
- Start clicking to rack up jumps, aiming for your first 400 clicks to unlock the opening reward.
- Jump into the sky section to claim the reward cup, which hands you jump power for each click.
- Buy a common egg with your first reward, then hatch it into a pet that speeds up your click rate.
- Toggle auto-click so your pets keep collecting jumps while you are away.
- Use stronger jumps to scale walls, dodge moving traps, and reach upper levels with fresh content.
- Rebirth when progress slows to reset your stats in exchange for a permanent growth multiplier.
Controls and movement
Movement splits cleanly between desktop and touch, and the camera follows the action with a swipe.
| Action | Desktop | Mobile |
|---|---|---|
| Move | WASD | On-screen joystick |
| Jump | Space | Button in the lower right corner |
| Rotate camera | Mouse | Swipe the screen |
Moving and jumping
WASD walks your character around the platforms, and Space fires a jump. Because jump power scales with clicks, the same Space press sends you higher the further you progress. Early on you will barely clear small ledges, and later you can sail over tall walls. On phones, the joystick sits under your left thumb and the jump button under your right, so movement and jumping layer together without crowding the screen.
Camera and course reading
The Obby courses stack upward, so seeing the next platform matters. Swipe the screen to rotate the camera and line up your angle before a big leap. A clean approach helps you avoid the moving traps that sweep across key landings, since you can time your jump to the trap's beat rather than guessing from a bad view.
Combining auto-click with manual parkour
The strongest playstyle stacks the two halves of the game on top of each other. Leave auto-click running so your pets keep stacking jump power while you focus on the platforming. When a wall stops you, drop back onto a safe platform, click a few more times to push your jump stat up, then retry the leap. Because jump power climbs live as you click, a jump that failed a minute ago can suddenly clear once your pets have banked enough bonus. Idle earning feeds active climbing, and there is no hard line between the two.
Course elements and how to beat them
Every course in the game is built from the same small kit of parts. Learning each one by sight is what lets you read a new section at a glance instead of dying to it.
| Course element | What it does | How to beat it |
|---|---|---|
| Platforms and ledges | The steps you hop between as you climb | Line up with WASD or the joystick, then jump with Space or the button |
| Walls | Tall barriers that gate the next section | Raise jump power through clicks and reward cups until you can top them |
| Moving traps | Sweep across key landings on a fixed beat | Swivel the camera, learn the rhythm, and jump on the safe beat |
| Reward cups | Wait at the top of a cleared section | Climb to them and claim them for jump power per click |
| Sky section | The upper area where the first reward waits | Build clicks, then leap up to claim the opening reward |
Reading a new section
When you reach a part of the course you have not seen, do not leap straight in. Rotate the camera all the way around it, mark where the moving traps sit, and spot the reward cup or wall that marks the end of the section. Plan the order of your jumps, then start. Most deaths come from rushing a section you have not read, not from low jump power. Once the layout is clear, the only open question is whether your jump stat can top the tallest wall, and if it cannot, you go click until it can.
Clicking, jumping, and rebirth
The whole game hangs on three connected systems: the click that powers your jump, the jump that beats the course, and the rebirth that resets your progress for a bigger payoff. Each one feeds the next.
The click as currency
Clicks do double duty. They are your input and your currency at the same time. The first 400 clicks unlock your first reward, and from there clicks keep flowing into new eggs, new skills, and new locations. Because every click also nudges your jump power, idle clicking is never wasted, it is the resource you spend on the rest of the game.
Jump power and clearing courses
Clearing a challenge pays out in character jump power added to your clicks. This is the number that decides which walls you can top and which platforms you can reach. When a section feels out of reach, the answer is rarely sharper timing, it is usually more jump power, which means more clicks. The tutorial walks you through scaling walls, grabbing reward cups, and timing leaps around traps so you understand the loop before it speeds up.
Rebirth and the multiplier
The catch at the heart of the game is that your jump powers reset once you rebirth. The trade is a permanent multiplier on how fast your abilities grow back, so a rebirth run climbs higher and faster than the one before it. Players who rebirth at the right moment pull ahead, while those who hold off too long hit a wall where raw clicking can no longer keep up with the courses.
Pets, eggs, and what you unlock
Egg tiers collect clicks at different rates, with uncommon eggs gathering them much faster than commons. As you grow your pet collection, the auto-click feature becomes the backbone of progress: leave the game running and your pets keep banking jumps for you.
| Egg tier | Click rate | Rough value |
|---|---|---|
| Common | Standard | First pet, basic jump bonus |
| Uncommon | Faster | Higher per-click bonus and quicker scaling |
| Rare and above | Fastest | Top rewards and stronger skills |
Eggs and how tiers differ
Eggs are the loot boxes of the clicker side. You spend clicks to crack one open and pull out a pet, and the egg tier decides the pet inside. Commons are cheap and fine for a first hatch. Uncommons cost more clicks but gather them much faster, so they pay for themselves once your income is steady. Rare and above eggs only appear in the deeper locations, and the pets inside them carry the strongest per-click bonuses and skills. The table above maps the three tiers to their click rate and value.
Pets and the per-click jump bonus
A hatched pet does two jobs at once. It speeds up your click rate, so jumps build faster whether you are tapping or idling, and it adds a per-click jump bonus, so each individual click is worth more jump power. Stacking a stronger pet on top of your reward-cup bonuses is what turns a slow climb into a fast one, and it is why pushing for an uncommon egg early snowballs. The bonus compounds across every click that follows it, so a small pet upgrade keeps paying out for the rest of the run.
Auto-click, your idle engine
Auto-click hands the tapping over to your pets. Toggle it on and your collection keeps gathering jumps while you read the course, while you retry a tricky wall, and while you step away from the screen. Because jumps bank in the background, auto-click turns the game into something you can leave running on a tab and return to. The pets you have hatched decide how fast that idle income flows, so upgrading your eggs also speeds up your away time.
Skins and locations
Progress also opens cosmetic and content unlocks. You can pick up skins like a shark suit, and you gain access to new locations that hold more courses and more to do. These locations are where the courses get harder and where rarer eggs start showing up, so pushing into a new area usually means a real jump in your earning potential too.
What changes as you progress
The early game is almost all manual. You click by hand, barely clear low ledges, and grind toward that first 400-click reward. Once you hatch a pet and switch auto-click on, the game shifts: jump power starts climbing on its own, and your job becomes course reading and trap timing rather than raw tapping.
As you push into new locations, three things scale at once. The walls grow taller, so the jump power needed to clear them rises. The traps speed up and cover wider arcs, so the timing windows shrink. And the eggs on offer climb from common to uncommon to rare and above, so each new area is also a chance to upgrade the pet doing your clicking for you.
Rebirth resets the first two of those back to the bottom, but it keeps your pets, eggs, and unlocked locations, and it gives you a permanent growth multiplier. A fresh run does not feel like starting over. You reach the same milestones in a fraction of the time, which is what lets you push further into the courses than your first run could reach.
| Unlock | What it gives you | How you reach it |
|---|---|---|
| Opening reward | Jump power added to every click | Stack about 400 clicks, then claim the reward cup in the sky section |
| First pet | Faster click rate and a per-click jump bonus | Buy and hatch your first common egg |
| Auto-click | Pets gather jumps while you are away | Hatch a pet, then toggle auto-click on |
| Uncommon eggs | Higher per-click bonus and quicker scaling | Push into a new location and spend clicks on the better egg |
| Rare and above eggs | Top rewards and stronger skills | Reach the deeper locations where rarer eggs spawn |
| Rebirth multiplier | A permanent boost to how fast abilities grow back | Rebirth once your current run stops scaling |
| Skins | Cosmetic looks such as the shark suit | Open up as you progress through the game |
Solo, idle, and the question of multiplayer
Obby: +1 Jump per Click is single player only. There are no lobbies, no live leaderboards, and no other runners sharing your course. Your jump stat, your pets, and your rebirth multiplier all live inside your own session.
That leaves two real ways to play, and most players lean on both. Active play is you at the controls, clicking, swiveling the camera, and timing leaps past moving traps. Idle play is auto-click doing the work while the tab stays open and your pets bank jumps in the background. The game is built around the handoff between them: you step away to let jumps pile up, come back, and spend that pile on the wall that was blocking you. With nothing multiplayer, there is no pressure to keep pace with anyone, which suits a loop designed to be left running.
Tips to climb faster
- Auto-click is the single biggest lever. Switch it on early so your pets bank jumps whenever the tab is open.
- Hatch a pet before you grind hard. The per-click bonus turns every manual click into more progress.
- Push for uncommon eggs as soon as you can afford them, since their faster click rate snowballs quickly.
- Rebirth when your current run stops scaling, not before. You want to bank the multiplier while the climb has slowed.
- Read moving traps from a swivelled camera so you can time jumps to their rhythm instead of guessing.
- If a wall stops you, click more before you retry. Higher jump power fixes most course walls.
Is it free and safe to play here?
Yes. Obby: +1 Jump per Click is free to play in the browser, with no download, no installer, and no account. The whole game runs inside this page on African Safari Games inside the standard browser sandbox, so it is contained like any normal web page and writes nothing to your machine.
There is no login, so your jump power, pets, and progress live in the session rather than tied to an account. Because nothing is installed, it runs cleanly on locked-down school and work hardware, including Chromebooks, Macs, Windows PCs, and phones, on any network that allows browser games. No file lands on your disk and there is nothing to remove when you are done.
What makes it click
The clever part is how the two genres cover each other's weak spots. Obby courses on their own can stall when a jump is too hard, and clickers on their own can drift into pure idle tedium. Here, clicking directly fixes the jump that is blocking you, and clearing a course directly feeds your click stat. Even the rebirth reset, which sounds punishing, keeps the climb from going flat, because every new run moves faster than the last.
Play on mobile
Obby: +1 Jump per Click runs in your browser. If you want something similar to play on your phone, Space Waves is a good pick.
Frequently asked questions
Is Obby: +1 Jump per Click free?
Yes. It is free to play in your browser with no download and no account needed.
Can I play Obby: +1 Jump per Click unblocked at school?
Yes. It is unblocked on African Safari Games and runs straight in the browser, so it works on most networks that allow browser games.
How do I get more jump power?
Click to build jump power, clear challenges for bonus power per click, hatch pets for a per-click bonus, and rebirth for a permanent growth multiplier.
Is Obby: +1 Jump per Click multiplayer?
No. It is a single player clicker and parkour game where you build your own jump stats and progress through courses at your own pace.
Who made Obby: +1 Jump per Click and when did it come out?
It was made by Lissnikov Games and released in 2025.
Does Obby: +1 Jump per Click work on Chromebook and Mac?
Yes. It runs in any modern browser, so Chromebooks, Macs, and phones can all play it with no install.
Obby: +1 Jump per Click gameplay video

